Viking Journey is a classic W-A-S-D game. This means that the control is done via keyboard and mouse. The character is moved by the WASD keys forward, back, left and right. The arrow keys also simulate these movements. When the SHIFT button is pressed at the same time, the character runs, with SPACE it jumps.
Player rotation: to rotate the player (and his view) or to look up/down, move the mouse pointer in the direction in which the character should look.
Menus: the most important menus can be displayed via the keyboard keys (see keyboard layout). The mouse pointer is also needed to select points within menu windows or dialogs.
Displaying menus: in order to offer the most tidy screen possible during the game, all menu points can be hidden. When you press the [m] key, all menus are entered or hidden again
Rotation block: it can be easier at the beginning, if you decouple player rotation and mouse movement. This means that the field of view does not rotate with the mouse movement, when you want to reach a menu point with the mouse pointer.
To achieve a rotation block, simply press the [q] key. A yellow icon in the lower right corner now indicates that the player rotation is blocked. Now you can move the mouse pointer over the screen without the player moving along.
If you want to unlock this lock again, simply press the [q] key again.
Automatic rotation block: if you move the mouse pointer to the edge of the screen (approx. 1 cm up, bottom, right, left) or move the mouse pointer very quickly, the system recognizes that you want to reach a menu point and automatically switches the player rotation From.