Game description - english

Historical background:

In general, you associate with the Vikings - only battles and carnage. Historically, however, the Vikings were rather ingenious explorers, merchants and sailors. They understood, like hardly any other people at that time much of economy and economy. From their large trading centers in the Baltic Sea, Birka and Haithabu they sailed the seas and developed extensive trade routes from Russia to the Mediterranean.


The game begins in the early Middle Ages - the peoples in the far north of Europe have been suffering great hardships for years due to the sparse soil and the harsh climate. In their quest for food and new settlement opportunities enters 793 a.D. a new, yet unknown people the stage of world history - the Vikings.


793 a.D. Wild hordes attack the monastery of Lindisfarne on the coast of England. For the next 200 years, they spread fear and terror. Since then, many Christian prayers in England have often included: "O Deus, defendat a furore contiguae a Nordmannis". At the same time, Irish monks were fighting for the spread of a new faith - Christianity. But the old, Nordic faith remained strong for a long time and its gods powerful.

The Game:

Here comes our hero Ulfberth - first Marshall (Nordic: Ambætsmenn) in the army of the legendary Viking leader Ubba, son of Ragnar Lodbrok - in the game and you slip into his role:


We write the year 853 a.D. - the dark years. It is the eighth year of the reign of Sigurd II - the ruler of Zealand, Halland and Skaane - on the rough and cold coast of Sweden. The 'Big Army' Ubba's sets off for a raid on the coasts of England, but gets into a nasty storm. The fleet sinks. Only you survive short and are washed up on the shores of a desert island. This is located in the domain of Jarl Thorvaldson - a reckless and cunning Lehnsherren.


The Ulfberth trilogy now tries to consider all aspects of Vikingism - trade, economics, and combat to the degree that they may have been in the real life of a Viking.

The economic system:

The core of the game is the economic system.


Develop the population and economy of Skullwald with patience and business knowledge,  into a robust economy.


But consider: it's not an easy challenge - manage prices, raise taxes; Decide whether own production or purchasing promises the best success; restart or shut down production lines.


The game represents a complete production and economic cycle. Buildings, investments and productions cost silver - finished goods, if not used up, are made silver again in maritime trade. Manage your fief as if it were your own company - only you alone are responsible! Turn on your business skills and follow in the Goods manufacturing and the maritime trade the economic principles of a successful product management.

Thorvaldson, your Lord

Become a vassal of Thorvaldson, the cunning Jarl of this region.


Only as his loyal vassal, you will receive guard troops from him and protect your village with massive weapons.


A kind of protection you desperately need in order to achieve your economic goals in peace. Be loyal to him, because some things can only be done with increased loyalty. Thorvaldson also presents the central demands of the game - one is the recovery of his lost chronicle.

This chronicle is very important - it describes the deeper connections of the island and is therefore of great interest not only for Thorvaldson.


The quest system:


With each level up you get new tasks. Tasks have to be completed in a given time - with increased game difficulty this time shortens. But tasks also promise reward in points, which you need to reach the next level. Or you can earn valuable silver that complements your production success. The rule: the more challenging the quest, the higher the reward or the worse the punishment for failure.

The combat system:

In addition to the harsh climate and food supply, the large number of your enemies represents the greatest threat. Some enemies are just annoying, others deadly.


The most dangerous for you are the raids of the Jomswikings - a sworn, particularly strong fighting force that knows no mercy. They appear irregular and the most infrequent occasions. Their number increases with the chosen level of difficulty. They will try to dispute your success - robbing your village and rendering harmless to you and your people. War has always been a cost issue - so here too. The fight against these attacks costs you a lot of silver; so watch out for enough reserves before you go into battle.


But there is also one and only solution to this problem - find it!


Ranulf - the shaman:

In the Nordic world, every village had a shaman - a healer and magician in one person. Ranulf offers many helpful healing and healing spells against gold, as well as valuable items he brought back from his long trips to the Far East. But he is not easy to find, because he constantly changes his abode for protection from enemies.


Find him and talk to him.

The calendar and weather system

(1 hour real time - 1 day in-game):


The seasons were the biggest challenge for the medieval people in the north.


Bad harvests or poor management in the summer, were particularly negative in the winter noticeable. The game's calendar and weather system is based on the real season conditions of a Nordic island on Gotland's east coast. Day and night lengths, temperatures and rainfall and plant growth (and thus crop yields) depend on this climate.